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THE CALM LANDS

ENEMIES:
Nebiros, Skoll, Shred, Flame Flan, Mech Scouter,
Ogre, Coeurl, Chimera Brain, Malboro, Anacondaur,
Defender X, Magic Urn, Nidhogg, Dark Element, Ghost,
Defender, Valaha, Epaaj, Imp, Mech Hunter,
Thorn, Yowie

OBJECTIVES:
- Find Yuna in the pond
- Strike camp and head west
- Speak to Father Zuke at the trader outpost
- Find Belgemine and accept her challenge
- Meet the owner of the monster arena
- Learn to train wild chocobos
- Race chocobos at Remiem Temple
- Head northwest to confront Defender X

KEY ITEMS:
Jecht's Sphere, Aeon's Soul, Al Bhed Primer vol. XXIII,
Al Bhed Primer vol. XXIV, Al Bhed Primer vol. XXV,
Cloudy Mirror, Rusty Sword

ITEMS:
Lucid Ring, Lv. 2 Kep Sphere(x2), Fortune Sphere,
5,000 Gil, Power Sphere(x30), Flexible Arm,
10,000 Gil, Megalixir, MP Sphere,
Farplane Wind(x60), Mega-Potion(x2), X-Potion(x2)

CAMPSITE

  The first part of this section starts in Macalania Woods. After saving your
game, head south through the crossroads and go past Kimahri to find Yuna.

  In the morning, the group heads south. You should first return to the campsite
and get the Lucid Ring from a partially hidden treasure chest there. At the
crossroads, continue west past a Bevelle sentry to find another Jecht's Sphere.
After viewing it, return to the crossroads and continue east until the world
map appears.

THE SOUTHERN CALM LANDS

  Upon entering the Calm Lands, head west down the incline and Maechen will
give you a brief history of the region if you desire. Upon reaching the base
of the valley, you can visit Rin's Travelling Agency and purchase some very
handy, but expensive, weapons.

THE CENTRAL AREA

  There's a large, circular area in the center of the Calm Lands with an Al-
Bhed trading post and a Save Sphere. Upon entering, the party encounters
Father Zuke, a retired summoner. On the far left side of the outpost is an
Al Bhed with a message from Cid.

BELGEMINE'S CHALLENGE

  Head southwest from the circular area to encounter Belgimine once again.
She will call Shiva this time. You can easily win this battle by summoning
Ifrit, and healing itself with fire spells. For defeating Belgimine this time,
you receive thirty Power Spheres and the Aeon's Soul. This key item
enables you to use inventory items to increase attributes for your aeons.

THE NORTHERN CALM LANDS

  Travel to the extreme northwest corner of the Calm Lands. Carefully search
the area to find the Al Bhed Primer vol. XXIII near the cliff's edge.

  Move directly east along the cliff from the primer's location and speak to
the woman riding a chocobo. She can teach you how to ride one.

CHOCOBO TRAINING

  To ride a chocobo across the expansive Calm Lands, you need to train one
properly. This involves racing the chocobo from start to finish in under 12.8
seconds. Since the chocobo is wild and tries to steer off the path, it's
somewhat difficult to manage this. However, if you can meet the required
time limit, you receive a prize and permission to ride a chocobo across the
Calm Lands. Afterward, you will receive additional prizes whenever you
manage to beat your best time. Here is a rundown of prizes:

Wobbly Chocobo - Elixir - X-Potion
Dodger Chocobo - Lv. 1 Key Sphere - Mega-Potion
Hyper Dodger Chocobo - Lv. 2 Key Sphere - Ether
Catcher Chocobo - Lv. 3 Key Sphere - Turbo ether
(Get 0:0:0 to receive Sun Sigil)

REMIEM TEMPLE

  You can reach Remiem Temple with the help of a chocobo. Ride back to
the south entrance of the Calm Lands, and head east to the cliff above
the two treasure chests. While still on the chocobo, examine the chocobo
feather on the ground to make the chocobo leap into a new area of the
Calm Lands. After dismounting the bird, run up the path to Remiem.

  On the far left side is a sphere that explains how to race chocobos around
Remiem Temple. Just above the sphere is the Al Bhed Primer vol. XXIV.
If you want to race, go to the chocobo on the right side of the temple and hop
on its back. The rules of the race will then be explained.

  During the first race, don't worry about opening any treasure chests or
using the shortcuts. Just race down the ramps in a spiral pattern; it doesn't
matter how many poles you hit. If you can reach the center platform before the
champion chocobo, you will recieve the Cloudy Mirror. This item will enable
you to get all of the characters legendary weapons.

  Inside Remiem Temple, Belgemine waits to challenge Yuna. After gaining all
of the aeons, including the secret ones, return here and challenge each one of
them. If you can defeat all of the aeons in the game, then the doorway at the
back will open and you'll receive the Moon Sigil.

LEAVING THE CALM LANDS

  When you're ready to leave the Calm Lands, exit through the northeast
canyon and use the Save Sphere on the right. The party then meets up with
Seymour's minions.

DEFENDER X

  After the battle, move to the right side of the bridge. There is a sharp descent
that leads down into the gorge. The Cavern of the Stolen Fayth is the area where
you can fight and acquire the secret aeon Yojimbo.

  It is also where you can find the Rusty Sword, which is needed to acquire
Auron's legendary weapon. The items you will find in the cavern are included
in the items list at the top of this page, as well as the enemies you
will encounter.

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